A transition between two states on an input. More...
#include <StateMachine.h>
Public Member Functions | |
Transition (const char *onInput, State *from, State *to, const char *actionName, IStateEventListener *transitionAction) | |
String & | InputText () |
State * | GetFromState () |
State * | GetToState () |
void | FireOnTransition (const String &input) |
virtual void | ValidateMem () const |
virtual void | CheckMem () const |
Protected Attributes | |
String | m_onInput |
State * | m_from |
State * | m_to |
String | m_actionName |
IStateEventListener * | m_transitionAction |
A transition between two states on an input.
Definition at line 81 of file StateMachine.h.