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00017 #include <spl/Debug.h>
00018 #include <spl/Log.h>
00019 #include <spl/collection/ObjectPool.h>
00020
00021 #ifdef DEBUG
00022
00023 class TestPoolObj : public IPoolable
00024 {
00025 protected:
00026 int m_count;
00027 public:
00028 TestPoolObj(int count) : m_count(count) {}
00029 ~TestPoolObj() {}
00030 virtual void OnPreRemoveFromPool()
00031 {
00032 }
00033 virtual void OnPreReturnToPool()
00034 {
00035 }
00036 int Count() { return m_count; }
00037
00038 #if defined(DEBUG) || defined(_DEBUG)
00039 void CheckMem() const {}
00040 void ValidateMem() const {}
00041 #endif
00042 };
00043
00044 class TestPoolFactory : public IPoolableFactory
00045 {
00046 protected:
00047 int m_count;
00048 public:
00049 TestPoolFactory() : m_count(0) {}
00050 virtual ~TestPoolFactory() {}
00051
00052 virtual IPoolable *CreateInstance()
00053 {
00054 return new TestPoolObj(m_count++);
00055 }
00056 virtual void Destroy( IPoolable *instance )
00057 {
00058 delete (TestPoolObj *)instance;
00059 }
00060
00061 #if defined(DEBUG) || defined(_DEBUG)
00062 void CheckMem() const {}
00063 void ValidateMem() const {}
00064 #endif
00065 };
00066
00067 static void _TestObjPool1()
00068 {
00069 TestPoolFactory factory;
00070 ObjectPool pool(&factory, 0, 1, 2);
00071 Log::SWriteOkFail( "ObjectPool test 1" );
00072 }
00073
00074 static void _TestObjPool2()
00075 {
00076 TestPoolFactory factory;
00077 ObjectPool pool(&factory, 0, 1, 2);
00078
00079 TestPoolObj *obj1 = (TestPoolObj *)pool.GetObject();
00080 UNIT_ASSERT( "object 1", NULL != obj1 && obj1->Count() == 0 );
00081 UNIT_ASSERT( "pool count 1", 1 == pool.Count() );
00082
00083 TestPoolObj *obj2 = (TestPoolObj *)pool.GetObject();
00084 UNIT_ASSERT( "object 2", NULL != obj2 && obj2->Count() == 1 );
00085 UNIT_ASSERT( "pool count 2", 2 == pool.Count() );
00086
00087 TestPoolObj *obj3 = (TestPoolObj *)pool.GetObject();
00088 UNIT_ASSERT( "should be null", NULL == obj3 );
00089 UNIT_ASSERT( "no object created", 2 == pool.Count() );
00090
00091 DEBUG_CLEAR_MEM_CHECK_POINTS();
00092 DEBUG_NOTE_MEM( obj1 );
00093 DEBUG_NOTE_MEM( obj2 );
00094 pool.CheckMem();
00095 DEBUG_DUMP_MEM_LEAKS();
00096 UNIT_ASSERT_MEM_NOTED("ObjectPool test 2.1");
00097
00098 pool.ReleaseObject( obj1 );
00099 UNIT_ASSERT( "perfered count is one, so should delete this", 1 == pool.Count() );
00100
00101 pool.ReleaseObject( obj2 );
00102 UNIT_ASSERT( "should keep this one", 1 == pool.Count() );
00103
00104 DEBUG_CLEAR_MEM_CHECK_POINTS();
00105 pool.CheckMem();
00106 DEBUG_DUMP_MEM_LEAKS();
00107 UNIT_ASSERT_MEM_NOTED("ObjectPool test 2.1");
00108
00109 Log::SWriteOkFail( "ObjectPool test 2" );
00110 }
00111
00112 void TestObjectPool()
00113 {
00114 _TestObjPool1();
00115 DEBUG_CLEAR_MEM_CHECK_POINTS();
00116 DEBUG_DUMP_MEM_LEAKS();
00117
00118 _TestObjPool2();
00119 DEBUG_CLEAR_MEM_CHECK_POINTS();
00120 DEBUG_DUMP_MEM_LEAKS();
00121 }
00122
00123 #endif