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spl/net/Socket.h

00001 /*
00002  *   This file is part of the Standard Portable Library (SPL).
00003  *
00004  *   SPL is free software: you can redistribute it and/or modify
00005  *   it under the terms of the GNU General Public License as published by
00006  *   the Free Software Foundation, either version 3 of the License, or
00007  *   (at your option) any later version.
00008  *
00009  *   SPL is distributed in the hope that it will be useful,
00010  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *   GNU General Public License for more details.
00013  *
00014  *   You should have received a copy of the GNU General Public License
00015  *   along with SPL.  If not, see <http://www.gnu.org/licenses/>.
00016  */
00017 #ifndef _sock_h
00018 #define _sock_h
00019 
00020 #include <spl/types.h>
00021 #include <spl/Debug.h>
00022 
00023 #ifdef _WINDOWS
00024 #include <spl/configwin32.h>
00025 #else
00026 #include <spl/autoconf/config.h>
00027 #endif
00028 
00029 #include <spl/collection/Array.h>
00030 #include <spl/io/IStream.h>
00031 #include <spl/Exception.h>
00032 #include <spl/Memory.h>
00033 #include <spl/RefCountPtr.h>
00034 #include <spl/String.h>
00035 #include <spl/WeakReference.h>
00036 
00037 #ifdef HAVE_ERRNO_H
00038 #include <errno.h>
00039 #endif
00040 #include <sys/types.h>
00041 
00042 #if defined(_WINDOWS)
00043 //#define FD_SETSIZE 512
00044 #define _WINSOCKAPI_
00045 #include <spl/cleanwindows.h>
00046 #include <winsock2.h>
00047 #include <spl/configwin32.h>
00048 #endif
00049 
00050 #include <sys/types.h>
00051 #ifdef HAVE_NETINET_IN_H
00052 #include <netinet/in.h>
00053 #endif
00054 #ifdef HAVE_SYS_SOCKET_H
00055 #include <sys/socket.h>
00056 #endif
00057 #ifdef HAVE_ERRNO_H
00058 #include <errno.h>
00059 #endif
00060 #ifdef HAVE_UNISTD_H
00061 #include <unistd.h>
00062 #endif
00063 #ifdef HAVE_SYS_FCNTL_H
00064 #include <sys/fcntl.h>
00065 #endif
00066 #ifdef HAVE_FCNTL_H
00067 #include <fcntl.h>
00068 #endif
00069 #ifdef HAVE_NETINET_TCP_H
00070 #include <netinet/tcp.h>
00071 #endif
00072 #ifdef HAVE_ARPA_INET_H
00073 #include <arpa/inet.h>
00074 #endif
00075 #ifdef HAVE_NETDB_H
00076 #include <netdb.h>
00077 #endif
00078 
00079 #if !defined(SOCKET) && !defined(_WINDOWS)
00080 typedef int SOCKET;
00081 #endif
00082 #if !defined(_WINDOWS)
00083 typedef struct sockaddr_in SOCKADDR_IN;
00084 #endif
00085 #if !defined(_WINDOWS)
00086 #define closesocket(A) close(A)
00087 #define INVALID_SOCKET -1
00088 #endif
00089 #if !defined(SD_BOTH)
00090 #define SD_BOTH SHUT_RDWR
00091 #endif
00092 #ifdef HAVE_SYS_TIME_H
00093 #include <sys/time.h>
00094 #endif
00095 #ifdef HAVE_SYS_IOCTL_H
00096 #include <sys/ioctl.h>
00097 #endif
00098 #ifdef HAVE_TIME_H
00099 #include <time.h>
00100 #endif
00101 
00113 #define SOCKBUF_SIZE 1024
00114 
00115 class Socket;
00116 typedef RefCountPtr<Socket> SocketPtr;
00117 typedef WeakReference<Socket, SocketPtr> SocketRef;
00118 
00119 REGISTER_TYPEOF(48, SocketPtr);
00120 REGISTER_TYPEOF( 474, SocketRef );
00121 
00126 class Socket : public IMemoryValidate
00127 {
00128 private:
00129 
00130 protected:
00131         static bool m_inited;
00132 
00133         int m_errorStatus;         /* from errno */
00134         SOCKET m_fd;
00135         SOCKADDR_IN m_saAddr;
00136         bool m_closed;
00137 
00138         void SetAddrReuse(int i);
00139 
00140         static void sinit();
00141 
00142         Socket(SOCKET fd, bool dummy);
00143         void Init();
00144 
00145         Socket ( int port, int family, int streamType, int protocol );
00146         
00147 public:
00148         Socket();
00149         Socket(const Socket& sock);
00150         Socket ( int port );
00151         ~Socket();
00152 
00153         Socket& operator =(const Socket& sock);
00154 
00155         inline void SetAddrReuseOn() { SetAddrReuse(1); }
00156         
00157         void SetNonBlocking();
00158         void SetBlocking();
00159         
00160         void Send (const Array<byte>& data, const int offset, const int len);  
00161         inline void Send (const Array<byte>& data, const int len) { Send(data, 0, len); }
00162         inline void Send (const Array<byte>& data) { Send(data, data.Length()); }
00163         inline void Send (const String& str) { Send(str.ToByteArray()); }
00164 
00165         // returns bytes read
00166         int Recv (Array<byte>& buf, const int offset, const int blen);   
00167         inline int Recv (Array<byte>& buf, const int blen) { return Recv(buf, 0, blen); }
00168         int RecvByte();
00169 
00170         void Flush();
00171         int GetBytesAvail();
00172 
00173         inline SOCKET GetFD() const { return m_fd; }
00174         inline const SOCKADDR_IN *GetAddr() const { return &m_saAddr; }
00175 
00176         virtual bool IsClosed();
00177 
00178         inline void Close() 
00179         { 
00180                 if (!m_closed) 
00181                 { 
00182                         m_closed = true; 
00183                         ::closesocket(m_fd); 
00184                 } 
00185         }
00186 
00187         void Shutdown( int i=SD_BOTH );
00188         
00189         void SetLingerOn();
00190         void SetLingerOff();
00191         void SetNoDelay();
00192 
00193         void SetSendTimeout(int toMS);
00194         void SetRecvTimeout(int toMS);
00195         int GetSendTimeout();
00196         int GetRecvTimeout();
00197 
00198         inline int GetErrorCode() const { return m_errorStatus; }
00199 
00200         String GetRemoteIp(  );
00201 
00202         static void ShutdownService();
00203 
00204         friend class ServerSocket;
00205         friend class TcpSocket;
00206         friend class UdpSocket;
00207 
00208 #if defined(DEBUG) || defined(_DEBUG)
00209         void CheckMem() const;
00210         void ValidateMem() const;
00211 #endif
00212 };
00213 
00214 REGISTER_TYPEOF(50, Socket);
00215 
00219 #endif